Date: Tuesday, May 13, 2025 5:45 PM- Tuesday, May 13, 2025 6:15 PM
Abstract: Virtual Reality (VR) has demonstrated viable uses in rehabilitation by enhancing skills in a spatial environment. This presentation focuses on VR with surface electromyography (EMG) to support individuals learning to use EMG controlled rehabilitation devices. VR offers a safe training space for a variety of patient populations to practice using their devices. Limbitless Journey VR, a training game that simulates using an EMG controlled power wheelchair can also be extended to mixed reality, allowing patients to utilize the game’s user interface while controlling their wheelchair. The extension of the Box and Block Test to VR is also done for the gamification of prosthesis training. Examples of combining EMG and VR will be demonstrated live.
Learning Outcomes: Describe the integration of commercial virtual reality systems, such as Meta Quest 3 headset, with novel electromyographic solutions. Identify two applications for VR and EMG in assistive technology: the Box and Block Test for prosthesis training and Limbitless Journey VR for powered wheelchair training